Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/pathfinder_kingmaker/classes/en/units/?format=api&page=2
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            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Alchemical Weapon",
            "previous_source": "",
            "target": "Alchemical Weapon",
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            "note": "Mechanics/Blueprints/Classes/Alchemist/Archetypes/Grenadier/GrenadierAlchemicalWeaponFeature1_DisplayName_String",
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            "id": 1119432,
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            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, affect additional targets, or benefit from any other effects that specifically affect splash weapons. Any extra damage added is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after being applied if no blow is struck. Infusing a new alchemical item also removes the effect of any alchemical liquid or powder previously applied with this ability. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.",
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            "target": "At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, affect additional targets, or benefit from any other effects that specifically affect splash weapons. Any extra damage added is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after being applied if no blow is struck. Infusing a new alchemical item also removes the effect of any alchemical liquid or powder previously applied with this ability. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.",
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            "note": "Mechanics/Blueprints/Classes/Alchemist/Archetypes/Grenadier/GrenadierAlchemistFireMove_Description_String",
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            "id": 1119434,
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Alchemical Weapon — Alchemist's Fire",
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            "target": "Alchemical Weapon — Alchemist's Fire",
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            "priority": 100,
            "id": 1119437,
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Grenadiers train to exercise their talents in the thick of battle, even when not under the influence of their mutagens. They learn methods of combining weapon attacks with their alchemical magic, and sacrifice skill with poisons in order to become more adept at using alchemical bombs or using alchemical items in conjunction with their martial skills. As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so.",
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            "target": "Grenadiers train to exercise their talents in the thick of battle, even when not under the influence of their mutagens. They learn methods of combining weapon attacks with their alchemical magic, and sacrifice skill with poisons in order to become more adept at using alchemical bombs or using alchemical items in conjunction with their martial skills. As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so.",
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            "priority": 100,
            "id": 1119439,
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Grenadier",
            "previous_source": "",
            "target": "Grenadier",
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            "priority": 100,
            "id": 1119441,
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        {
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            "source": "At 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. Each creature within the cone takes damage as if it had suffered a direct hit from the alchemist's bomb, but succeeding at a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier) halves the damage.",
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            "target": "At 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. Each creature within the cone takes damage as if it had suffered a direct hit from the alchemist's bomb, but succeeding at a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier) halves the damage.",
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            "id": 1119443,
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Directed Blast",
            "previous_source": "",
            "target": "Directed Blast",
            "id_hash": 7535701410673634938,
            "content_hash": 7535701410673634938,
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            "position": 21,
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            "priority": 100,
            "id": 1119446,
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb's Reflex save DC to avoid splash damage) reduces the duration to 1 round.",
            "previous_source": "",
            "target": "At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb's Reflex save DC to avoid splash damage) reduces the duration to 1 round.",
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Staggering Blast",
            "previous_source": "",
            "target": "Staggering Blast",
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            "approved": false,
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            "priority": 100,
            "id": 1119450,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=34167a1c70f24209",
            "url": "https://waldo.team/api/units/1119450/?format=api"
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil.",
            "previous_source": "",
            "target": "A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil.",
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            "note": "Mechanics/Blueprints/Classes/Alchemist/Archetypes/Vivisectionist/VivisectionistArchetype_LocalizedDescription",
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            "priority": 100,
            "id": 1119452,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=e5fc5f7fe6dbed5d",
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Vivisectionist",
            "previous_source": "",
            "target": "Vivisectionist",
            "id_hash": 2741985061382756557,
            "content_hash": 2741985061382756557,
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            "context": "e2d0072f-d575-4f26-be3b-38932783c137",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Archetypes/Vivisectionist/VivisectionistArchetype_LocalizedName",
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            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 25,
            "has_suggestion": false,
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            "num_words": 1,
            "priority": 100,
            "id": 1119454,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=a60d7ce2bb2598cd",
            "url": "https://waldo.team/api/units/1119454/?format=api"
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "At 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivestctionist makes an incredible medical discovery. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the vivisectionist's level + the vivisectionist's Intelligence modifier.",
            "previous_source": "",
            "target": "At 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivestctionist makes an incredible medical discovery. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the vivisectionist's level + the vivisectionist's Intelligence modifier.",
            "id_hash": 7468273499082362212,
            "content_hash": 7468273499082362212,
            "location": "",
            "context": "7d020707-d508-4714-8469-60babf9aee38",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Archetypes/Vivisectionist/VivsectionistDiscoverySelection_m_Description",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 26,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 46,
            "priority": 100,
            "id": 1119455,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=e7a4a32dc6448d64",
            "url": "https://waldo.team/api/units/1119455/?format=api"
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Medical Discovery",
            "previous_source": "",
            "target": "Medical Discovery",
            "id_hash": 3717796477226357800,
            "content_hash": 3717796477226357800,
            "location": "",
            "context": "b74f6e3b-6989-44a4-8ba2-494f07004db3",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Archetypes/Vivisectionist/VivsectionistDiscoverySelection_m_DisplayName",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 27,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "priority": 100,
            "id": 1119458,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=b3984432c4469428",
            "url": "https://waldo.team/api/units/1119458/?format=api"
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier.\nThrown bombs have a range of 30 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.",
            "previous_source": "",
            "target": "In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier.\nThrown bombs have a range of 30 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.",
            "id_hash": 2756874194219784311,
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            "context": "b057d230-ac08-4c76-9101-d3d3a5a7fd06",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Bombs/AlchemistBombsFeature_m_Description",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 28,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 193,
            "priority": 100,
            "id": 1119460,
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Bomb",
            "previous_source": "",
            "target": "Bomb",
            "id_hash": 3620243432627011912,
            "content_hash": 3620243432627011912,
            "location": "",
            "context": "7bb521a3-ace0-4aac-b18f-fa9e3bf68be2",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Bombs/AlchemistBombsFeature_m_DisplayName",
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            "translated": true,
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            "has_suggestion": false,
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            "priority": 100,
            "id": 1119462,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=b23db0389a2c8148",
            "url": "https://waldo.team/api/units/1119462/?format=api"
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Bombs",
            "previous_source": "",
            "target": "Bombs",
            "id_hash": -7807683233963967472,
            "content_hash": -7807683233963967472,
            "location": "",
            "context": "8b480d1f-67db-420b-a475-3fad17522d4b",
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            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 30,
            "has_suggestion": false,
            "has_comment": false,
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            "num_words": 1,
            "priority": 100,
            "id": 1119464,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=13a5897730cdfc10",
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        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level[LONGSTART] (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)[LONGEND]. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage[LONGSTART] (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)[LONGEND]. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.",
            "previous_source": "",
            "target": "On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level[LONGSTART] (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)[LONGEND]. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage[LONGSTART] (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)[LONGEND]. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.",
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            "note": "Mechanics/Blueprints/Classes/Alchemist/Bombs/BombStandart_m_Description",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 31,
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            "num_words": 127,
            "priority": 100,
            "id": 1119466,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=bdd89ca3a936bbae",
            "url": "https://waldo.team/api/units/1119466/?format=api"
        },
        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Alchemist Bomb",
            "previous_source": "",
            "target": "Alchemist Bomb",
            "id_hash": -263094567679042254,
            "content_hash": -263094567679042254,
            "location": "",
            "context": "ac57f7f1-e18c-44ea-8b76-2952bc52c948",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Bombs/BombStandart_m_DisplayName",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 32,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "priority": 100,
            "id": 1119681,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=7c594ce27727dd32",
            "url": "https://waldo.team/api/units/1119681/?format=api"
        },
        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.",
            "previous_source": "",
            "target": "At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.",
            "id_hash": -5534360394677577972,
            "content_hash": -5534360394677577972,
            "location": "",
            "context": "ad74828b-5fcc-4ab6-84d3-e8c4b85e605a",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Discoveries/DiscoverySelection_m_Description_1",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 79,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 89,
            "priority": 100,
            "id": 1119682,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=3332008b1840970c",
            "url": "https://waldo.team/api/units/1119682/?format=api"
        },
        {
            "translation": "https://waldo.team/api/translations/pathfinder_kingmaker/classes/en/?format=api",
            "source": "Discovery",
            "previous_source": "",
            "target": "Discovery",
            "id_hash": -6908977477996746340,
            "content_hash": -6908977477996746340,
            "location": "",
            "context": "7501d5c3-ac37-45e8-9e91-7ea3c78cd393",
            "note": "Mechanics/Blueprints/Classes/Alchemist/Discoveries/DiscoverySelection_m_DisplayName_1",
            "flags": "",
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 80,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 1,
            "priority": 100,
            "id": 1119683,
            "web_url": "http://waldo.team/translate/pathfinder_kingmaker/classes/en/?checksum=201e6196ced4699c",
            "url": "https://waldo.team/api/units/1119683/?format=api"
        }
    ]
}